DMLcentral.net is the online presence for the Digital Media and Learning Research Hub located at the systemwideUniversity of California Humanities Research Institute and hosted at the UC Irvine campus. We think digital media practices are fundamentally reshaping society in far-reaching ways, especially in how people all around the world are learning and connecting with one another.

O que é Twitter? Para que serve? Por que todo mundo só fala nele? Como fazer parte da tuitosfera? Essas dúvidas que muita gente tem, mas não sabia para quem perguntar, agora já podem ser respondidas. Elas estão no primeiro guia online sobre a ferramenta. “Tudo o que você precisa saber sobre Twitter (você já aprendeu em uma mesa de bar)” foi lançado pela Talk Interactive nesta segunda-feira (10/08) por meio do Twitter, é claro (http://www.twitter.com/lets_talk). O conteúdo ficará disponível na internet sob licença Creative Commons, permitindo que qualquer pessoa leia, repasse e ajude a atualizar o livro colaborativamente. Baixe o livro aqui .

Public broadcasting, newspapers, magazines, and network newscasts have all played a central role in our democracy, informing citizens and guiding public conversation. But the top-down dissemination technologies that supported them are being supplanted by an open, many-to-many networked media environment. What platforms, standards, and practices will replace or transform legacy public media.
Download report here
“Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking. These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught in the classroom.”
- Play – the capacity to experiment with one’s surroundings as a form of problem-solving
- Performance – the ability to adopt alternative identities for the purpose of improvisation and discovery
- Simulation – the ability to interpret and construct dynamic models of real-world processes
- Appropriation – the ability to meaningfully sample and remix media content
- Multitasking – the ability to scan one’s environment and shift focus as needed to salient details
- Distributed Cognition – the ability to interact meaningfully with tools that expand mental capacities
- Collective Intelligence – the ability to pool knowledge and compare notes with others toward a common goal
- Judgment – the ability to evaluate the reliability and credibility of different information sources
- Transmedia Navigation – the ability to follow the flow of stories and information across multiple modalities
- Networking – the ability to search for, synthesize, and disseminate information
- Negotiation – the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms
- Visualization – the ability to interpret and create data representations for the purposes of expressing ideas, finding patterns, and identifying trends

“The Mobile Learning Institute’s film series ‘A 21st Century Education’ profiles individuals who embrace and defend fresh approaches to learning and who confront the urgent social challenges that are part of a 21st century experience. “A 21st Century Education” compiles, in short film format, the best ideas around school reform. The series is meant to start, extend, or nudge the conversation about how to make change in education happen.”
Read more http://www.mobilelearninginstitute.org/21stcenturyeducation/index.html
O International Journal of Interactive Mobile Technologies (iJIM) , vol 3, No 1/2009, tem como tema central o mobile learning. http://online-journals.org/i-jim/issue/current
“This special issue of the International Journal of Interactive Mobile Technologies (iJIM) is focused on the theme of Adaptive Approaches to Mobile Learning. The significant growth of wireless technology in recent years, increasing availability of high bandwidth network infrastructures, advances in mobile technologies and the popularity of handheld devices have opened up new accessibility opportunities for education. The true potential of elearning as “anytime, anywhere” has finally begun to be realized in the form of m-learning, not only for those with disabilities or those living in remote communities, but also for those who have been attending traditional academia but could benefit from improved collaboration possibilities, situated learning opportunities and contextual learning.”
The Web2Rights project offers a free online diagostic tool that aims to help teachers and students identify any potential problems with copyright or other Intellectual Property Rights. You also can see the animation: Intellectual Property Rights in the Web 2.0 . In addition, I advise you to read the article Copyright deconstructed in the Guardian.co.uk.
The Web2Rights is a project is funded by The Joint Information Systems Committee (JISC).
Howard Rheingold starded a new project named Social Media Classroom (SMC), a free online educational platform with forum, blog, microblog, social bookmarking and so on. “The end goal of the service is to move education away from being a unidirectional delivery of knowledge to become a more collaborative learning process”.
The Center for Social Media has released “The Code of Best Practices in Fair Use for Media Literacy Education“. This is an important guide that will help teachers and students to develop media literacy more confident and conscious.
“This code is a step-by-step guide to fair use in an academic setting that enables teachers and students who use popular culture to know when their uses are legal.”
“Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms”
“Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.”



