Jan 15

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“The 2010 Horizon Report is the seventh in the series and is produced as part of an ongoing collaboration between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE program.
“In each edition of the Horizon Report, six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years. Each report also presents critical trends and challenges that will affect teaching and learning over the same time frame.
“The six technologies featured in each Horizon Report are placed along three adoption horizons that indicate likely time frames for their entrance into mainstream use for teaching, learning, or creative inquiry. The near-term horizon assumes the likelihood of entry into the mainstream for institutions within the next twelve months; the mid-term horizon, within two to three years; and the far-term, within four to five years.”
The 6 technologies described in detail in the body of the report are:
Near-term horizon
- Mobile computing
- Open content
Second adoption horizon
- Electronic books
- Simple augmented reality
Far-term horizon
- Gesture-based computing
- Visual data analysis
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Tagged with: reports
Jan 10

The guide is designed to help you know what to expect of blogging’s abilities and limitations, where it fits in the broader context of teaching and learning in higher education, and how to approach implementation. Each section can be used independently to accomplish specific goals, or all units can be used together for a comprehensive process guide.
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Tagged with: e-book • e-learning • Education
Dec 13

Learning 2.0: A Study on the Impact of Web 2.0 Innovations on Education and Training in Europe
The objective of this study is to assess the impact of web 2.0 trends on the field of learning and education in Europe and to see where Europe stands in terms of using web 2.0 innovations in the domain of learning. The rapid growth of social computing or web 2.0 applications and supporting technologies (E.g. blogs, podcasts, wikis, social networking sites, sharing of bookmarks, VoIP and P2P services), both in terms of number of users/subscribers and in terms of usage patterns leads to the fact that the phenomena are also increasingly being used in the educational field and for learning purposes. As it enables different types of learning and teaching settings (formal, non-formal and informal), it is an important driver of innovation in learning.
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Good Practices for Learning 2.0: Promoting Innovation. An In-depth Study of Eight Learning 2.0 Cases
Over the last few years, “Web 2.0” or “social computing” applications like blogs, wikis, photo- and video-sharing sites, as well as online social networking sites and virtual worlds, have seen an unprecedented take up, changing the way people access, manage and exchange knowledge, and the way they con-nect and interact. This trend is accompanied by the emergence of structurally different learning styles, especially among young people. Furthermore, social computing applications are extremely versatile and offer flexible and dynamic learning opportunities that are often more appealing and engaging than traditional learning arrangements. Their potential, therefore, for supporting and facilitating learning processes is considerable.
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Oct 29

DMLcentral.net is the online presence for the Digital Media and Learning Research Hub located at the systemwideUniversity of California Humanities Research Institute and hosted at the UC Irvine campus. We think digital media practices are fundamentally reshaping society in far-reaching ways, especially in how people all around the world are learning and connecting with one another.
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Sep 19

Cmappers is a site that provides users with a set of tools to:
- learn about concept mapping, its uses and applications
- construct and share concept maps
- interact and collaborate with other cmappers
- access papers from the CMCs (Concept Mapping Conferences).
Cmappers is part of the Knowledge Modeling and Sharing research project at the Insitute for Human and Machine Cognition (IHMC) with support from Microsoft Corporation. The site is highly integrated with the CmapTools software for constructing and sharing concept maps. The site will be updated with new tools as they become available.
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Tagged with: concept mapas
May 31

The GeoDome is an immersive learning environment that enables audiences to interactively navigate through beautifully rendered visualizations of scientific data. http://www.geodome.info
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Tagged with: learning environment
May 21
The
Grupo Nós, dedicated to study of collective intelligence in Education, has just published a new article in the
Udesc Magazine that rises some considerations about the power of virtual learning comunities to harness collective intelligence. (
view the article )
Abstract: The cyberspace and the cyberculture changed the ways of socializing, delivering and acquiring knowledge. The connectivity granted by the cyberspace allowed the sharing of thoughts and the construction of knowledge at network. The releasing of pole emission, the principle of net connectivity and the new configuration of media formats and social practices allow the establishment of Collective Intelligence, whose use on education could be noticed, for instance, in the virtual learning communities, which imply an active subject and renounce the transmission pedagogy set on sharing of information, transmission of contents and mechanic memorization. The Collective Intelligence on ciberspace, as a matter of fact, potentize an existing circumstance: concepts and ideas surround us and it is hard to disclose to whom they belong. Does exclusive authorship exist or the thoughts are new shapes of previous ideas and result of dialogism?
Resumo
O ciberespaço e a cibercultura alteraram as formas de socialização, de transmissão e de aquisição de saberes. A conectividade permitida pelo ciberespaço trouxe o compartilhamento de idéias e a construção de conhecimento em rede. A liberação do pólo da emissão, o princípio da conexão em rede e a reconfiguração de formatos midiáticos e práticas sociais favorecem a emergência da Inteligência Coletiva, cuja aplicação na educação podem ser percebida, por exemplo, em Comunidades Virtuais de Aprendizagem, as quais pressupõem um sujeito ativo e abandonam a pedagogia da transmissão, baseada na distribuição de informações, na transmissão de conteúdos e na memorização mecânica. A Inteligência Coletiva no ciberespaço, na verdade, potencializa uma situação já existente: conceitos e idéias circulam entre nós e é difícil apontar a quem pertencem. Haverá autoria exclusiva ou as idéias são reconfigurações daquilo já existentes e fruto de dialogismos?
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Tagged with: articles
Apr 07

Definitivamente a escola não é mais o único ambiente de aprendizagem na Cibercultura, pelos menos para os incluídos digitais. Estes PLE Diagrams http://edtechpost.wikispaces.com/PLE+Diagrams deixam evidente a importância das tecnologias e mídias de internet no processo de construção do conhecimento dos indivíduos nos dias atuais, pincipalmente quando falamos em aprendizagem para toda vida.
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Apr 06
O YouTube agora tem uma seção dedicada exclusivamente à Educação, o YouTube Edu , com conteúdos publicados apenas por universidades.

“More than 100 colleges have set up channels on YouTube, and this week the popular video service unveiled a new section that brings together all of that campus content in one area.
It had been difficult to find college lectures on YouTube, since they are generally far less popular than the site’s humorous and outrageous clips, and so they do not show up in lists of the most viewed videos on the site. Although YouTube has long had an education category, it relies on users who post videos to decide whether to categorize their videos as educational, and as a result the definition of education is very broad. The new YouTube EDU page includes only material submitted by colleges and universities.”
More information http://chronicle.com/wiredcampus/index.php?id=3684&utm_source=wc&utm_medium=en
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Tagged with: videos